Eadon AI – Behaviour Trees for Eadon, Invector and Malbers


Supports switching roles betweeen party members (player to NPC and vice versa)
Companions for main character (other NPCs, pets, etc)
Events on leader death
Orders from group leader to group members
Formation orders can be issued by AI and players alike

Navigation system independent

Supports Unity built in NavMesh system
Supports A* Pathfinding Project Pro
Mix and match both systems in the same scene

3D pathfinding in space for flying creatures

Integration with Eadon RPG system

Optional support for Invector TPC

Use this instead of Invector FSM AI to leverage behaviour trees

Optional support for Malbers Animal Controller

Use this instead of Animal Controller Brain to leverage behaviour trees
Allows group behaviours and interactions with animals/creatures
AI can mount and ride animals irrespective of controller used

Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/ai/eadon-ai-behaviour-trees-for-eadon-invector-and-malbers-201708#description


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