Low Poly Water - Builtin URP - Poseidon - Free Download


🌊 Overview

Poseidon is a user-friendly water system to help you create impressive waterscapes, deeply focused on low-poly and stylized worlds, which can run smoothly on both PC, mobile, and VR devices, saving you a lot of time and effort. Poseidon is the first system to fully support universal and Built-in Render pipelines, with various settings for you to customize. Those features can be easily turned on and off with simple toggles.

🌟 Highlights

Core Values

  • Optimal performance
  • Highly customizable
  • Professional customer service

Core Features

  • Super easy to learn: Getting started in no time with an all-in-one-place editor and an in-depth document
  • Robust mesh generation: Water mesh is generated automatically with different patterns and different forms, including Tileable Plane, Area, spline, and Custom Mesh, which means it can scale well from open water, lakes, to curvy rivers and streams.
  • Various lighting setups: While packed with Specular PBR lighting for the highest fidelity, it also provides Blinn-Phong and Lambert light modes for maximizing performance on Mobile devices without sacrificing much on quality.
  • Fresnel: Realistic reflection/refraction blending model based on view angle
  • Ripple: Breathe life into your scene with water movements.
  • Light absorption: Light rays get absorbed when they go deeper into the water body.
  • Foam: Highlight the intersection between water and other geometry, as well as wave crests, river flows, and waterfalls.
  • Planar reflection: Stunning scenery with those mountains and sky reflected onto the water surface.
  • Refraction: See how lovely life is going below the water.
  • Caustic: Impressive scattering effect, with no projector in use.
  • Underwater and wet lens camera effects: bring the sense of going in and out of water.
  • Support for VR: Most effects work well on VR. Only support single-pass instanced stereo rendering. Tested on Oculus Rift S.
  • Queryable: Retrieve vertex position at any position in the scene for creating buoyancy effects.

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