Health System Overview
Streamline Your Project with Modular Health Components
Introducing a versatile health system that simplifies your project's development process. This system comprises reusable health components, a customizable health bar, and a flexible hitbox. By incorporating this health system, you can save time and enhance efficiency by eliminating the need to rewrite health logic for each design or game element.
Modular Component-Based Design
- Reusable Components: The health system employs a modular, component-based structure, featuring reusable health, hitbox, and health bar components.
Inspector Customization
- Tailor Healthbars Easily: Customize health bars effortlessly in the inspector, adjusting settings such as facing the camera, animation speed, and visibility when empty.
Understandable and Extensible
- Developer-Friendly: The health system boasts an easy-to-understand and extendable design, facilitating seamless integration and modification.
Plug-and-Play Convenience
- Effortless Integration: Benefit from a plug-and-play solution that eliminates the need for redundant health logic coding, promoting a smoother development workflow.
Pro Version Enhancements
Event Listener Components: The Pro version introduces event listener components for HealthEmpty and HealthChanged events, allowing easy triggering of actions based on GameObject state changes.
Additional Components (Pro): Explore added functionality with DeathZone and DamageZone components, empowering you to define specific areas for death and damage within your project.
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