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The Vegetation Engine Mobile Shaders Module

 



Overview

The Vegetation Engine is a comprehensive set of high-quality shaders and tools designed to integrate third-party vegetation within a unified system. It enables features such as wind movement, interaction, seasons, humidity, subsurface, height-based mixing, and more. It ensures high quality for all factory assets with a standard, universal, or HD rendering pipeline!

Now, you can leverage the shading and blending power of the Vegetation Engine on mobile and VR. Create dynamic seasons, snow, humidity, wind, and high-quality interactions with a new shader designed for performance! Switch between pre-built and floating shaders before or after conversion with just one click!

Features

Supported Systems

The vegetation engine supports systems such as motion, seasons, and overlay.

Supported Elements

The Vegetation Engine supports elements like Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, and Power.

Additional Features

  • Basic Transmission approximation support
  • Baked Detail Blending support for Bark and Props
  • Top Projection Detail Blending supports Object shaders
  • Distance-Size Fade support
  • Amplify Shader Editor support
  • Zero global keywords used
  • A basic demo scene included

Limitations

  • Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
  • Scalable Ambient Obscurance is not supported in Forward Rendering
  • Beta and Alpha Unity versions are not officially supported
  • HDRP is not supported and it is out of scope
Note! You have to pay for this item, but you can get it for free now. Remember, this is only for learning or trying out the product before you buy it, not for use in your business.

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